2021年號稱是元宇宙(Metaverse)的元年。

在這個大量運用虛實科技的三維度虛擬環境中,元宇宙到底是現實世界的數位化,還是虛擬世界的實體化呢?
虛擬世界中人與人互動的即時性和行為的實體化,一直是人們過去對於未來想像的探索和實踐。

「非同質化代幣(NFT)」、「區塊鏈(Blockchain)」、「數位分身(Avatar)」、「人工智慧(AI)」、「雲端應用(Cloud Applications)」、「6G技術」、、、等,都是實現元宇宙不可或缺的技術串聯和應用,也是當前多媒體動畫領域以充分發揮的一個新時代。

雖然今天元宇宙現象的蓬勃發展仍存在著許多的不確定性,但這對於身處這個時代的我們,都是無可迴避且必須的面對的挑戰,身為一個應用數位科技的藝術創作者的你準備好了嗎?

2021 is known as the first year of the Metaverse.

In this three-dimensional virtual environment that uses a lot of virtual and real technology, is the Metaverse the digitization of the real world? Or the materialization of the virtual world? The real-time interaction and the materialization of human behavior in the virtual world has always been the exploration and practice of people's imagination in the future.

"Non-Fungible Tokens (NFT)", "Blockchain", "Avatar", "Artificial Intelligence (AI), "Cloud Applications", "6G technology", etc., are all indispensable technical connections and applications for the realization of the Metaverse, and it is also a new era where the current multimedia and animation field is fully utilized.

Although there are still many uncertainties in the vigorous development of the Metaverse phenomenon today, it is an unavoidable challenge for us in this era. As a digital media artist, are you ready?

重要時程IMPORTANT DEADLINES

103Oct 3rd

論文全文截稿Submission
Deadline

114Nov 4th

全文審查通知Paper Review
Notification

1111Nov 11th

全文定稿Paper Finalization

1121Nov 21st

公告發表場次Schedule
Announcement

122Dec 2nd

會議日期Conference Date

最新消息NEWS

【公告】已建立研討會IG專頁【ANNOUNCEMENT】Conference Instagram Page
本次研討會已建立Instagram專頁
同時IG專頁裡也有可以配合邀請卡使用的AR效果。

公告日期:2022.11.22
The Conference now has a Instagram page, as well as an AR effect to be used on the conference invitation cards!

Date : 22.11.2022
【公告】論文議程表已公布【ANNOUNCEMENT】Paper Presentation Agenda
本次研討會論文議程表已公布至活動議程專區!

公告日期:2022.11.22
The timetable for paper presentations has been published in the Agenda section!

Date : 22.11.2022
【公告】審查通知信已寄出【ANNOUNCEMENT】Paper Entries Reviewed
本次研討會投稿論文審查結果已通知各位投稿之師長與先進,請各位留意電子郵件信箱,謝謝!

公告日期:2022.11.05
After careful review, the results for all the paper entries for the conference have been forwarded to all applicants, please check your email inboxes, thank you!

Date : 05.11.2022
【公告】開放講座報名【ANNOUNCEMENT】Online registration
由於座位有限,如欲參加「專題講座」, 請於11月25日前至「專題講座」頁面,完成報名手續。 謝謝!。

公告日期:2022.09.26
Due to the limited number of seats, if you want to attend the "Keynote speech",
please go to “Keynote Speaker” to complete the registration process before November 25th. Thank you!

Date : 26.09.2022
【公告】徵件辦法及簡章已公布【ANNOUNCEMENT】Guidelines for submission have been published.
徵件辦法及簡章已於9月16日上傳。
詳情請見「徵件投稿」下載徵件簡章
點此進入線上投稿連結

公告日期:2022.9.16
Guidelines for submission published at 16th of September.
Further information can be found in the “Submission” section.
Download the guidelines for submission.
Click the link to register online.

Date : 16.09.2022
【公告】研討會將於12月2日(星期五)舉辦【ANNOUNCEMENT】The conference will be held on Friday, 2nd December, 2022
「介入未知」2022臺北數位圖像國際學術研討會 將於2022年12月2日(星期五) 國立臺灣藝術大學 教學研究大樓10樓 國際會議廳舉辦 (若因疫情關係,無法於實體場域舉辦,將改以線上視訊方式進行)

敬請參加

公告日期:2022.09.16
“Engaging with Uncertainty” 2022 Taipei International Conference on Animation and New Media will be held on Friday, 2nd December, 2022 in the International Conference Hall (10th Floor at Teaching and Research Building in National Taiwan University of Arts)

Date : 16.09.2022
【公告】研討會網站已上線【ANNOUNCEMENT】Conference site is now online
公告日期:2022.08.22Date : 22.08.2022

活動議程AGENDA

議程表AGENDA
08:30 ~ 09:00 報到Registration
09:00 ~ 09:10 開幕與合照Opening Ceremony & Photo Session
09:10 ~ 10:40 專題演講(一)Keynote Speech (I)
講題:巴哈姆特與我Topic:Bahamut and I
主講人:Speaker:陳建弘(巴哈姆特電玩資訊站創辦人兼執行長)Chien-Hung Chen
(Founder and CEO of Oneup Network Corporation)

引言人:Moderator:劉家伶 主任(國立臺灣藝術大學多媒體動畫藝術學系)Chairman Cha-Lin Liu
(Department of Multimedia and Animation Arts, NTUA):
10:40 ~ 10:50 休息茶敘Coffee Break
10:50 ~ 12:30 論文發表Oral Presentation
12:30 ~ 13:10 午餐Lunch
13:10 ~ 14:40 專題演講(二)Keynote Speech (II) 講題:Topic: 動畫產業中角色設計師的任務與角色之變遷A Walkthrough of the Tasks and Roles that Character Designers Perform inside the Animation Industry
主講人:Speaker: Esther Morales(角色設計師兼法國動畫學校Gobelins授課講師)Esther Morales (Character Designer, Lecturer at Gobelins)
引言人:Moderator: 石昌杰 教授(國立臺灣藝術大學多媒體動畫藝術學系)Professor C. Jay Shin
(Department of Multimedia and Animation Arts, NTUA):
14:40 ~ 15:00 休息茶敘Coffee Break
15:00 ~ 16:30 專題演講(三)Keynote Speech (III)
講題:Topic: 動畫中的表演Acting in Animation
主講人:Speaker: Gilles Cortella(法國動畫工作室Fortiche Production動畫指導)Gilles Cortella (Lead CG Animator at Fortiche Production)
引言人:Moderator: 李俊逸 副教授(國立臺灣藝術大學多媒體動畫藝術學系)Assistant Professor Chun-I Lee
(Department of Multimedia and Animation Arts, NTUA):
16:30 ~ 17:00 論文頒獎 & 閉幕Best Paper Award and Closing Ceremony
論文發表Presentation Agenda
時間:2022年12月2日(10:50AM ~ 12:30PM)Time: Dec 2 2022 10:50AM ~ 12:30PM
主題Theme 論文題目 ∕ 發表人Paper Topic/Presenter
場次《一》Session (I) 地點:701 教室,教學研究大樓 7 樓Location: Room 701, 7th Floor

遊戲

主持暨講評人
陳永賢
教授

Game

Moderator
Prof.
Yung-Hsien Chen
恐怖遊戲中引發恐懼情緒的要素研究
李韶玉
The Factors that Cause Fear in Horror Games
Shao-Yu Li
議題性數位遊戲之初探與案例分析
詹心茹
Preliminary Study and Case Analysis of Agenda Digital Games
Xin-Ru Cham
以情感設計觀點探討電玩音樂之應用
蕭安邦
Discuss the Analytical Application of Video Game Music from the Perspective of Emotional Design
An-Pang Hsiao
《Long Road》—以光影為互動遊戲控制要素之創作研究
李承瑾
“Long Road” — Applying the Light as Control Element to Create an Interactive Digital Game
Cheng-Jin Li
場次《二》Session (II) 地點:創產所會議室,教學研究大樓 6 樓Location: Room CID Discussion Classroom, 6th Floor

動畫

主持暨講評人
何俊達
教授

Animation

Moderator
Prof.
Chun-Ta Ho
初探 360°動畫中的視覺引導與表現手法
陳君瑜/曾品璇
Preliminary Study on Visual Guidance and Practical Approach to 360° Animation
Chun-Yu Chen / Pin-Hsuan Tseng
光影變化運用於混合動畫之初探研究
羅鎂偲
A Preliminary Research on the Changes of Lighting and Shadows in Hybrid Animation
Mei-Sze Law
實景與 2D 人物結合技術的動畫表現形式初探
邱怡虹
A Preliminary Study of Animation Manifestations of the Techniques on Combining Live-scene and 2D Characters
Yi-Hong Qiu
動畫短片之敘事結構探討
李佳芸
Narrative Structures in Animated Short Films
Jia-Yun Li
場次《三》Session (III) 地點:608 教室,教學研究大樓 6 樓Location: Room 608, 6th Floor

動畫/跨領域

主持暨講評人
陳建宏
教授

Animation/Interdisciplinary

Moderator
Prof.
Chieh-Hung Chen
利用動畫建構旅遊目的地意象之研究初探
劉紘伸
A Pilot Study of Using Animation to Construct the Image of Tourism Destination
Hong-Shen Liu
以家庭議題事件改編之短篇動畫研究
廖博
A Study of Animated Short Films Based on Family Issues
Bo Liao
《Play Like A Girl》一部探討女子籃球的 3D 動畫
吳冠穎/郭佳欣
“Play Like A Girl” A 3D Animation on the Issue of Women’s Basketball
Guan-Ying Wu / Jia-Xin Guo
日系手機遊戲中天使角色造型設計研究—以怪物彈珠的成功為例
王瀚
Research on the Design of Angel Characters in Japanese Mobile Games—Taking the Success of Monster Strike as an Example
Han Wang
跨領域互動表演舞蹈創作《在我和你一樣大的時候》
陳玥瑄
Interdisciplinary Interactive Performance Dance Creation “When I Was Your Age”
Yueh-Hsuan Chen
場次《四》Session (IV) 地點:607 教室,教學研究大樓 6 樓Location: Room 607, 6th Floor

錄像

主持暨講評人
李家祥
教授

Video Installation Art

Moderator
Prof.
Chia-Hsiang Lee
疫情生活的社會徵候與失眠身體—錄像裝置《枕待》創作自述
李鍵
The Social Symptoms and Insomnia of Epidemic Life—The Discourse of “Sleepless Nights” on Video Installation Art
Kin Li
當代藝術中鬼魂意識之探討—以《霧中迷航》錄像裝置為例
潘勁
A Study on Metaphor of Ghosts in Contemporary Art—An Example of Video Installation Art “Lost Vessels in a Haze”
Jin Pan
《日常中的寂靜空間》虛實閾限影像創作
温康居
“Stillness in Day life” Fictional Existence Video Creation
Khang-Ji Won
從家屋視角探討家庭記憶的圖景—以錄像裝置《遠離顛倒夢想》為例
張馥昀
The Study of Family Memory Images in Housing Space Perspective—An Example of Video Installation Art “He Leaves Distorted Dream-thinking Far Behind”
Fu-Yun Chang
《寓居於流》VR 電影創作論述
黃彌祐
The Creation Description of the VR Film “Being in the Flow”
Mi-You Huang

專題講座KEYNOTE SPEAKERS

陳建弘Chien-Hung Chen

動漫及電玩社群網站巴哈姆特的創辦人,畢業於中央大學電機系、中央大學資工所;曾任奇摩站程式設計師,現為旺普網路(巴哈姆特)執行長。

自小就對電玩遊戲著迷的陳建弘,於 1996 年研究所在學期間,建立了專門進行遊戲討論的 BBS 站,即巴哈姆特的前身;並於 2000 年成立旺普網路資訊有限公司,負責進行網站營運。經過多年來不斷努力地發展、服務擴張,巴哈姆特現今已成為臺灣最大的動漫及電玩社群網站。

Chien-Hung Chen is the founder of the ACG community website Bahamut. He graduated from both the Department of Electrical Engineering and Department of Computer Science and Information Engineering at the National Central University. He previously worked in programming at Yahoo and is now the CEO of ONEUP NETWORK CORPORATION (Bahamut Game Community).

Since childhood Chien-Hung Chen has been fascinated with video games. In 1996 he established a BBS to game discussions during his studies at the Institute (the predecessor of Bahamut), and established ONEUP NETWORK CORP. in 2000 where he was responsible for website operation. After years of continuous development and service expansion, Bahamut has now become the largest Taiwanese ACG community website.

巴哈姆特與我Bahamut and I

巴哈姆特創辦人陳建弘在國一初次接觸了紅白機後,和多數的孩子一樣一頭栽進了電 玩的奇幻世界。升國二的暑假學習了程式語言之後、以開發遊戲為志的他是在經歷了 什麼樣的冒險旅程之後,創立了台灣最大的電玩社群網站巴哈姆特呢?

Chien-Hung Chen, founder of Bahamut, fell into the fantasy world of video games after first contact with the family computer in the seventh grade. After a summer of self-taught programming, and entering the eighth grade, what kind of adventure did he go through to eventually become the founder of Bahamut, the largest video game community website in Taiwan?

ESTHER MORALES

Esther Morales 是一位西班牙角色設計師,目前在西班牙的薩拉曼卡工作和生活。她熱衷於創造角色以作為故事叙述的媒介。

多年來,她一直與卡通沙龍、Netflix 動畫、Les É ditions Alber René、Á nima、Gigglebug 和 Lighthouse Studios 等工作室合作製作多部故事片和動畫系列。

樂於與其他藝術家分享想法和創作過程的 Esther Morales,積極地在世界各地舉辦講座和大師班,以及在 Gobelins、l'école de l'image(法國巴黎)和 The Animation Workshop(丹麥維堡)擔任角色設計老師。

Esther Morales is a Spanish character designer currently working and living in Salamanca, Spain. Her main passion is to create characters as a vehicle to tell stories.

Over the years she has been working for several feature films and animated series with studios such as Cartoon Saloon, Netflix Animation, Les Éditions Alber René, Ánima, Gigglebug and Lighthouse Studios.

She also loves to share her thoughts and creative processes with other artists, which is why she not only gives talks and masterclasses all over the world, but she also teachers character design at Gobelins, l'école de l'image (Paris, France) and The Animation Workshop (Viborg, Denmark).

動畫產業中角色設計師的任務與角色之變遷Walkthrough of the Tasks and Roles that Character Designers Perform inside the Animation Industry

在本次主題演講中,Esther Morales(卡通沙龍、Netflix Animation、Lighthouse Studios、Anima Mexico 和 Gigglebug 等工作室的多部故事片和電視節目的角色設計師)將解釋角色設計師在動畫行業中所扮演的角色。從前期製作設計到更專業的造型 設計(model sheets)產出作業,她將透過不同藝術家的範例和自己的作品來說明這些步驟。演講結束後,將會有問答時間。

During this keynote speech Esther Morales (character designer for several feature films and TV shows for studios such as Cartoon Saloon, Netflix Animation, Lighthouse Studios, Anima Mexico and Gigglebug) will explain which role does a character designer play inside the animation industry. From the early pre-production designs to the more technical aspects of the model sheets for production work, she will illustrate these steps with examples from different artists and her own work. After the talk there will be some reserved time for questions and answers with the attendees.

GILLES CORTELLA

Gilles Cortella 是一位法國 CG 動畫師,畢業於法國 Gobelins 視覺傳達與藝術學校;活 躍於 3D 動畫領域,並且擁有相當豐富的動畫工作及實習經驗。

近年曾以動畫監督(Animation Supervisor)身份,參與 2018 安錫影展開幕片《迪莉莉 的巴黎奇幻搜查》(Dilili in Paris)的製作;以 CG 動畫師的身份參與《名偵探皮卡丘》 (Pokemon : Detective Pikachu)的製作。

目前於法國知名動畫工作室 Fortiche Production 擔任動畫指導(Lead CG Animator)。

Gilles Cortella is a French CG animator who graduated from Gobelins, l'école de l'image (Paris, France). He is an active specialist in the world of 3D animation and has considerable work and internship experience.

In recent years, as an animation supervisor, he participated in the production of “Dilili in Paris” which was the opening film for the Annecy International Animation Film Festival in 2018. In addition, as a CG animator, he participated in the production of “Pokémon: Detective Pikachu.”

At present, he works as the lead CG animator at a famous French animation studio, Fortiche Production.

動畫中的表演Acting in Animation

讓角色動起來最重要的一件事,就是必須了解角色。關於他們的故事是什麼?他們感受 到什麼?他們過得好嗎?試著像演員一樣,將自己代入角色之中,用角色的角度去觀看 和感受。反覆思索這些問題,便是理解角色該如何表演和行動的關鍵,以便向觀眾傳遞 正確的訊息和情感。

在本次演講中,Gilles Cortella 將針對本旨《動畫中的表演》談論如何以時間(timing)、 節奏(rythm)、吸引力(appeal)去構建堅實的動畫鏡頭。此外,Gilles Cortella 也會 分享他在不同國家、動畫工作室的經歷;淺談不同工作室的期望及如何製作出一份好的 作品集。演講結束後會有問答時間。

One of the most important things to animate a character, is to know the character. What is their story? How do they feel right know? Are they having a good day?

Like an actor or actress, you must put yourself in their shoes – try to see from their eyes and feel what they feel. Asking yourself all these questions is key to understanding how your character should act and behave, in order to convey the proper message and correct emotion.

For the topic "Acting in Animation", Gilles Cortella will talk about how to build solid animation shots with timing, rhythm, and appeal. In addition, he will also share his experience working in different countries and animation studios, talking about the expectations of different studios and building a good portfolio. After the talk there will be some reserved time for questions and answers with the attendees.

徵件投稿PAPER SUBMISSION

投稿方式SUBMISSION METHOD

  • 於投稿截止日前,至下方表單填寫線上投稿表單
  • 收到確認E-MAIL 回信後,投稿才算完成
  • 論文採網路投稿方式。因使用檔案上傳功能表單,需登錄Google 帳戶。如果並未擁有Google 帳戶,請以電子郵件方式,將投件資料Mail 至收件信箱:ntuamaa@mail.ntua.edu.tw

投件資料

  • 聯絡資料、繳件資料、授權書(表單內附)。
  • 投件論文的格式規範敬請參照簡章「七、徵件範圍與規格」各類別詳細內容。
  • 今年研討會為線上投搞,使用Google表單來進行,將不開放郵寄投稿,敬請見諒。
  • 為確保投稿者之權益,請務必完成收件投稿程序。

投搞須知

  • 請將作品或論文之所有資料連同投稿表,於截止日期前以「線上投稿」方式進行投稿
  • 一份投稿表單,僅供一份作品或論文投稿,如有多份作品或論文,請另外填寫表單。
  • 為確保投稿者之權益,請務必完成收件投稿程序。
  • 徵件範圍及相關規定請參閱徵件簡章。
    若有任何研討會之疑問,歡迎來電洽詢。   
    聯絡電話:(02)2272-2181 轉2154、2155   
    或傳真:(02)8965-3124。   
    聯絡窗口:國立臺灣藝術大學多媒體動畫藝術學系 李助教、林助教
  • Fill in the online registration form at the top before the registration deadline
  • Registration is not complete until you receive a confirmation E-mail.
  • The thesis will be submitted online. To use the file upload form, you need to log into your Google account. If you do not have a Google account, please send your email to ntuamaa@mail.ntua.edu.tw

MATERIAL PREPARATION

  • Contact Information, Payment of documents, Letter of Authorization.( Appendix 3)
  • Other materials to be paid. (Please refer to the details of item 7, range and specifications" for each category.)
  • For the first time, the 2021 seminar will be conducted online, using Google forms. Submissions will not be open to mail, please kindly understand.
  • Contribution of the dissertation should be the actual paper received as evidence. To accelerate the audit operation, when sending paper information, please register your account and fill out the online data sheet before sending paper information.

SUBMISSION RULES

  • Please submit projects, papers and all neccesary documents through the online submission forms before the deadline.
  • One submission form per project or paper, please fill in a form for every additional project or paper.
  • To ensure the rights of every applicant, please make sure to complete the submission process.
  • Please refer to the submission document for the range of accepted works and other rules.

  • If there are further questions regarding the conference, feel free to contact via telephone.   
    TEL:(02)2272-2181 #2154、2155   
    FAX:(02)8965-3124。   
    Contact Window:National Taiwan University of Arts, Cindy Lee, Tresa Lin

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