「孿生」一詞來自「數位孿生 Digital Twin」,

是建構元宇宙的核心技術之一,以符合真實世界物理定律、特徵與行為,對現實世界的真實物件進行模擬仿真,
創造一個虛擬的「孿生體」來強調對現實世界的映射,同時也是數位化的虛擬分身,創造出現實世界鏡像的克隆宇宙。

「虛」與「實」的映射界限日漸模糊,隨著科技的進步,數位孿生將與元宇宙相輔相成,開啟一個具無限可能性;
從跨數位和混合現實空間中獲得虛實融合、身臨其境、沉浸式的新世界。 Virtual Proxy

Coming soon

重要時程IMPORTANT TIMELINE

101Oct. 1st

論文全文截稿Submission
Deadline

1017Oct. 17th

全文審查通知Paper Review
Notification

113Nov. 3rd

全文定稿Paper Finalization

1110Nov. 10th

公告發表場次Schedule
Announcement

1124Nov. 24th

會議日期Conference Date

最新消息NEWS

【公告】徵件期限延長【ANNOUNCEMENT】Deadline for submissions extended.
徵件截止日將從9月22日延長至10月1日,全文審查通知調整為10月17日,歡迎各位踴躍投稿。

公告日期:20.09.2023
The submission deadline has been extended from September 22nd to October 1st, and the notification for Paper review has been adjusted to October 17th. We welcome your submissions.


Date : 20.09.2023
【公告】徵件辦法及簡章已公布【ANNOUNCEMENT】Guidelines for submission have been published.
徵件辦法及簡章已於8月23日上傳。
詳情請見「徵件投稿」下載徵件簡章
點此進入線上投稿連結

公告日期:23.08.2023
Guidelines for submission published at 23rd of August.
Further information can be found in the “Submission” section.
Download the guidelines for submission.
Click the link to register online.

Date : 23.08.2023
【公告】研討會將於11月24日(星期五)舉辦【ANNOUNCEMENT】The conference will be held on Friday, 24th November, 2023
「虛實孿生」2023臺北數位圖像國際學術研討會 將於2023年11月24日(星期五) 國立臺灣藝術大學 教學研究大樓10樓 國際會議廳舉辦

敬請參加

公告日期:23.08.2023
“Virtual Proxy” 2023 Taipei International Conference on Animation and New Media will be held on Friday, 24th November, 2023 in the International Conference Hall (10th Floor at Teaching and Research Building in National Taiwan University of Arts)

Date : 23.08.2023

活動議程AGENDA

議程表AGENDA
08:30 ~ 09:00 報到Registration
09:00 ~ 09:10 開幕與合照Opening Ceremony & Photo Session
09:10 ~ 10:40 專題講座(一)Keynote Speech (I)
講題:Topic: XR互動性和直觀性:討論XR設計過程的重要性XR Interactivity and Intuitiveness: A Discussion of the Importance of XR Design Process
主講人:Speaker:R.P.C. Janaka RajapakseR.P.C. Janaka Rajapakse

引言人:Moderator: 李俊逸 副教授(國立臺灣藝術大學多媒體動畫藝術學系)Assistant Professor Chun-I Lee (Department of Multimedia and Animation Arts, NTUA):
10:40 ~ 10:50 休息Coffee Break
10:50 ~ 12:30 專題講座(二)Keynote Speech (II)
講題:Topic: 日本動畫產業的實力與遭遇的困境The power of the Japanese animation industry and the problems it faces
主講人:Speaker: 三宅将平Masahira Miyake
引言人:Moderator: 劉家伶 主任(國立臺灣藝術大學多媒體動畫藝術學系)Chairman Cha-Lin Liu (Department of Multimedia and Animation Arts, NTUA):
12:30 ~ 13:30 午餐暨茶敘Lunch
13:30 ~ 14:25 《第一場》論文發表Oral Presentation
14:25 ~ 14:40 休息Coffee Break
14:40 ~ 15:35 《第二場》論文發表Oral Presentation
15:35 ~ 15:50 休息Coffee Break
15:50 ~ 16:45 《第三場》論文發表Oral Presentation
16:45 ~ 17:00 休息Coffee Break
17:00 ~ 17:40 《第四場》論文發表Oral Presentation
17:40 ~ 17:50 閉幕Best Paper Award and Closing Ceremony

專題講座KEYNOTE SPEAKERS

R.P.C. Janaka RajapakseR.P.C. Janaka Rajapakse

國立臺南藝術大學 動畫藝術與影像美學研究所-副教授 Graduate Institute of Animation and Film Art, Tainan National University of the Arts - Associate Professor

Janaka Rajapakse是國立臺南藝術大學-動畫藝術與影像美學研究所的副教授。 他於2005年和2008年從日本北陸先端科學技術學院獲得碩士和博士學位。 他的研究領域涉及電腦動畫、虛擬現實、擴增實境、觸覺界面、人工智慧、動作捕捉技術、電腦圖學、3D列印、互動媒體和感性工學。

Janaka Rajapakse is an Associate Professor at the Graduate Institute of Animation and Film Art, Tainan National University of the Arts, Taiwan. He received his M.Sc. and Ph.D. degrees from the Japan Advanced Institute of Science and Technology in 2005 and 2008. His research interests include computer animations, virtual reality, augmented reality, haptic interfaces, artificial intelligence, motion capture techniques, computer graphics, 3D printing, interactive media, and Kansei engineering.

XR互動性和直觀性:討論XR設計過程的重要性 XR Interactivity and Intuitiveness: A Discussion of the Importance of XR Design Process

XR是延展實境(Extended reality)的簡稱,包括虛擬實境(VR)、擴增實境(AR)和混合實境(MR)技術和應用。這些技術是實體和數位世界融合的結果,結合了沉浸式體驗和與數位內容互動的新方式。XR被廣泛應用於不同行業,如遊戲、醫療保健、教育、建築、汽車和娛樂等,用於培訓、模擬、可視化和娛樂等用途。這是一個快速發展的領域,具有廣泛的應用和創新潛力。在這次演講中,我們探討XR設計過程在創建沉浸式體驗中的關鍵作用。我們深入探討了在擴展現實(XR)環境中互動性和直觀性的重要性。了解如何謹慎設計可以增強用戶在虛擬、擴增和混合現實空間中的參與和理解。我們邀請您參加我們深入討論的活動,探討通過專注於用戶體驗來推動XR應用成功的關鍵原則和考慮因素。

The XR industry is short for the “Extended Reality” industry and encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies and applications. These technologies are the result of a fusion between the physical and digital worlds, combining immersive experiences and new ways of interacting with digital content. XR is widely used in different industries, such as gaming, healthcare, education, architecture, automotive, and entertainment, among others, for training, simulation, visualization, and entertainment purposes. It’s a rapidly evolving field with a wide range of applications and potential for innovation. In this speech, we explore the critical role of the XR design process in creating immersive experiences. We delve into the significance of interactivity and intuitiveness within Extended Reality (XR) environments. Discover how thoughtful design enhances user engagement and comprehension in virtual, augmented, and mixed-reality spaces. We invite you to join us for an in-depth discussion of the key principles and considerations that drive the success of XR applications through a focus on user experience.

三宅将平Masahira Miyake

轟天高校生-助理導演
大衛社動畫製作-自由工作者
Spriggan-Assistant director
David Production's films- Freelancer

三宅将平於日本動畫產業擔任分鏡師和單集動畫導演。 從立命館大學影像藝術與科學院畢業後,加入了BONES工作室 (又稱骨頭社)。 目前作為自由工作者參與David Production(又稱大衛社)的動畫製作。近期擔任「轟天高校生」的助理導演。

I work in the Japanese animation industry as a storyboarder and episode director. After graduating from Ritsumeikan University's Department of Image Arts and Sciences, joined Studio Bones. Currently working as a freelancer on David Production's films. Recently worked as an assistant director on Spriggan.

日本動畫產業的實力與遭遇的困境The power of the Japanese animation industry and the problems it faces

我將講解關於日本動畫產業的優勢、劣勢,以及它的缺點。 接著,我將以其中一位參與者的身份,談論我在動畫產業中的建立過程,展望前景,實際經歷了怎麽樣的經驗,以及我對未來的看法。

I will explain about the Japanese animation industry, its strengths and its flip side, its shortcomings. Then, as an example of one of the participants there, I will talk about how I set myself up in the animation industry, with what kind of prospect, and what kind of experience I am actually having and how I see the future.

徵件投稿PAPER SUBMISSION

投稿方式SUBMISSION METHOD

  • 於投稿截止日前,至下方表單填寫線上投稿表單
  • 收到確認E-MAIL 回信後,投稿才算完成
  • 論文採網路投稿方式。因使用檔案上傳功能表單,需登錄Google 帳戶。

投件資料

  • 聯絡資料、繳件資料、授權書(表單內附)。
  • 投件論文的格式規範敬請參照簡章「七、徵件範圍與規格」各類別詳細內容。
  • 今年研討會為線上投搞,使用Google表單來進行,將不開放郵寄投稿,敬請見諒。
  • 為確保投稿者之權益,請務必完成收件投稿程序。

投搞須知

  • 請將作品或論文之所有資料連同投稿表,於截止日期前以「線上投稿」方式進行投稿
  • 一份投稿表單,僅供一份作品或論文投稿,如有多份作品或論文,請另外填寫表單。
  • 為確保投稿者之權益,請務必完成收件投稿程序。
  • 徵件範圍及相關規定請參閱徵件簡章。
    若有任何研討會之疑問,歡迎來電洽詢。   
    聯絡電話:(02)2272-2181 轉2154、2155   
    或傳真:(02)8965-3124。   
    聯絡窗口:國立臺灣藝術大學多媒體動畫藝術學系 李助教、林助教
  • Fill in the online registration form at the top before the registration deadline
  • Registration is not complete until you receive a confirmation E-mail.
  • The thesis will be submitted online. To use the file upload form, you need to log into your Google account.

MATERIAL PREPARATION

  • Contact Information, Payment of documents, Letter of Authorization.( Appendix 3)
  • Other materials to be paid. (Please refer to the details of item 7, range and specifications" for each category.)
  • For the first time, the 2021 seminar will be conducted online, using Google forms. Submissions will not be open to mail, please kindly understand.
  • Contribution of the dissertation should be the actual paper received as evidence. To accelerate the audit operation, when sending paper information, please register your account and fill out the online data sheet before sending paper information.

SUBMISSION RULES

  • Please submit projects, papers and all neccesary documents through the online submission forms before the deadline.
  • One submission form per project or paper, please fill in a form for every additional project or paper.
  • To ensure the rights of every applicant, please make sure to complete the submission process.
  • Please refer to the submission document for the range of accepted works and other rules.

  • If there are further questions regarding the conference, feel free to contact via telephone.   
    TEL:(02)2272-2181 #2154、2155   
    FAX:(02)8965-3124。   
    Contact Window:National Taiwan University of Arts, Cindy Lee, Tresa Lin

活動剪影HIGHLIGHTS