智慧視界 Intelligent Vision

在數位科技飛速發展的時代,人工智慧(AI)正在顛覆數位圖像的創作方式。
AI技術不再僅是輔助工具,而是主導了從構思到實現的整個過程,開啟了全新的視覺領域。

數位圖像創作不再依賴單純的靈感與技藝,AI透過算法生成複雜影像,模糊了手工與自動化的界限,並重新定義了數位圖像的可能性。
這場變革不僅是技術上的進步,更是對視覺文化的挑戰。面對AI驅動的新媒體時代,創作者們準備好迎接這場視覺革命了嗎?

Intelligent Vision

In this era of rapid digital technological advancement, Artificial Intelligence (AI) is transforming the way digital imagery is created. AI is no longer just a supporting tool but now leads the entire process from conception to realization, opening up a new realm of visual possibilities.

The creation of digital images no longer relies solely on inspiration and skill, as AI generates complex visuals through algorithms, blurring the boundaries between manual craftsmanship and automation, and redefining the potential of digital imagery.

This transformation is not merely a technological leap, but a challenge to visual culture. As we enter the AI-driven era of new media, are creators ready to embrace this visual revolution?

重要時程 IMPORTANT TIMELINE

2025年

1月10日

論文收件截止

2025 Jan.10th

Submission
Deadline

2025年

2月17日

論文入圍通知

2025 Feb.17th

Paper
Acceptance
Notification

2025年

2月24日

全文定稿

2025 Feb.24th

Paper
Finalization

2025年

3月3日

公告發表場次

2025 Mar.3rd

Schedule
Announcement

2025年

4月25日

研討會

2025 Apr.25th

Conference

最新消息NEWS

【公告】研討會將於2025年04月25日(星期五)舉辦 【ANNOUNCEMENT】The conference will be held on April, 25th November, 2025
「智慧視界」2025臺北數位圖像國際學術研討會
將於2025年04月25日(星期五)在國立臺灣藝術大學 教學研究大樓10樓 國際會議廳舉辦
歡迎參加

公告日期:2024.10.28
“Virtual Proxy” 2025 Taipei International Conference on Animation and New Media will be held on Friday, 25th April, 2025 in the International Conference Hall (10th Floor at Teaching and Research Building in National Taiwan University of Arts)

Date : 28.10.2024

活動議程AGENDA

coming soon

專題講座KEYNOTE SPEAKERS

Mari Jaye Blanchard Mari Jaye Blanchard

美國羅徹斯特理工學院 電影與動畫系 副教授 School of Film and Animation, Rochester Institute of Technology - Associate Professor

作為一名藝術家和電影製作者,Mari Jaye Blanchard 運用從遙遠過去到仍在開發中的現代技術,創造出視覺體驗,以邀請觀眾改變視角並產生情感共鳴。

通過對高低技術流程的探索,她創作的動畫作品在全球多個影展放映,包括安錫影展、Animaze 和 SIGGRAPH Asia。

An artist and filmmaker, mari jaye blanchard employs technologies from the distant past and the still-in-development-present to create visual experiences inviting shifts of perspective andempathetic engagement.

Through this exploration of high and low-tech processes, she has created animated works that have screened in festivals worldwide including Annecy, Animaze and SIGGRAPH Asia.

2D 轉 360:使用等距方格繪製《海綿寶寶》360 2D in 360: Using an Equirectangular Grid for SpongeBob 360

在為尼克國際兒童頻道執導並製作第一部《海綿寶寶》360度手繪動畫影片後,我為傳統2D動畫師建立了一個工作流程,讓他們能夠在360度影片中工作。

由於傳統動畫師可以直接在等距方格佈局上工作,他們只需一個背景、動畫圖層和VR輸出,即可輕鬆創作出整部360度影片。這種對高科技體驗的低技術方法,為那些不願偏離傳統動畫製作的藝術家和2D動畫師提供了進入點。

After directing and animating on the first Spongebob Squarepants 360 hand-animated film for Nickelodeon, I established a workflow for traditional 2D animators working in 360-film. Because traditional animators can work directly on an equirectangular layout, they can readily create an entire 360 film with nothing morethan a single background, animated layers, and a VR export.

This low-tech approach to a high-tech experience creates an access-point for those artists and 2D animators who would be offput by significant departures from a traditional animation production.

Yijia Chen(陳依佳) Yijia Chen

美國Optillusion Games 共同創辦人
Optillusion Games - Co-Founder

出生於中國長沙的陳依佳,14歲時移居紐約,這次遷徙重塑了她的人生。 紐約市充滿活力的文化豐富了她的視野,拓展了她的創作天地。

自幼對遊戲充滿熱情,這股熱情引領她進入壬色列理工學院攻讀本科學位,隨後在紐約大學完成研究生學位。在那裡,她的畢業製作《Moncage》誕生。

Born in Changsha, China, Yijia Chen found her life reshaped at 14 when she moved to New York City.The city's dynamic and vibrant culture began to enrich her perspectives and expand her creative horizon.

Fascinated by games from a young age, her passion steered her to Rensselaer Polytechnic Institute for her undergraduate degree.

遊戲中的閒置時間 The Idle Time in Games

心流的概念出自Mihaly Csikszentmihaly的著作 Flow: The Psychology of Optimal Experience,書中將「心流」描述為全身心,未經打斷地關注於一件任務上。 這個概念經常被應用在遊戲設計理念裡。

完全理想的狀態下,心流自然是越流暢越好,但是在現實設計中,幾乎不可避免的會出現一段相對疲軟與緩和的區間,我把這段時間稱為Idle Time。

The concept of "Flow" originates from Mihaly Csikszentmihalyi's book Flow: The Psychology of Optimal Experience, in which "flow" is described as a state of being fully immersed and uninterruptedly focused on a task. This concept is often applied in game design principles.

Ideally, flow should be as seamless as possible. However, in practical design, it is almost inevitable to encounter a relatively sluggish or relaxed phase, which I refer to as "Idle Time."

講座報名SEMINAR REGISTRATION

徵件投稿PAPER SUBMISSION

投稿方式SUBMISSION METHOD

  • 於投稿截止日前,至下方表單填寫線上投稿表單
  • 收到確認E-MAIL 回信後,投稿才算完成
  • 論文採網路投稿方式。因使用檔案上傳功能表單,需登錄Google 帳戶。

投件資料

  • 聯絡資料、繳件資料、授權書(表單內附)。
  • 投件論文的格式規範敬請參照簡章「七、徵件範圍與規格」各類別詳細內容。
  • 今年研討會為線上投搞,使用Google表單來進行,將不開放郵寄投稿,敬請見諒。
  • 為確保投稿者之權益,請務必完成收件投稿程序。

投搞須知

  • 請將作品或論文之所有資料連同投稿表,於截止日期前以「線上投稿」方式進行投稿
  • 一份投稿表單,僅供一份作品或論文投稿,如有多份作品或論文,請另外填寫表單。
  • 為確保投稿者之權益,請務必完成收件投稿程序。
  • 徵件範圍及相關規定請參閱徵件簡章。
    若有任何研討會之疑問,歡迎來電洽詢。   
    聯絡電話:(02)2272-2181 轉2154、2155   
    或傳真:(02)8965-3124。   
    聯絡窗口:國立臺灣藝術大學多媒體動畫藝術學系 李助教、林助教
  • Fill in the online registration form at the top before the registration deadline
  • Registration is not complete until you receive a confirmation E-mail.
  • The thesis will be submitted online. To use the file upload form, you need to log into your Google account.

MATERIAL PREPARATION

  • Contact Information, Payment of documents, Letter of Authorization.( Appendix 3)
  • Other materials to be paid. (Please refer to the details of item 7, range and specifications" for each category.)
  • For the first time, the 2021 seminar will be conducted online, using Google forms. Submissions will not be open to mail, please kindly understand.
  • Contribution of the dissertation should be the actual paper received as evidence. To accelerate the audit operation, when sending paper information, please register your account and fill out the online data sheet before sending paper information.

SUBMISSION RULES

  • Please submit projects, papers and all neccesary documents through the online submission forms before the deadline.
  • One submission form per project or paper, please fill in a form for every additional project or paper.
  • To ensure the rights of every applicant, please make sure to complete the submission process.
  • Please refer to the submission document for the range of accepted works and other rules.

  • If there are further questions regarding the conference, feel free to contact via telephone.   
    TEL:(02)2272-2181 #2154、2155   
    FAX:(02)8965-3124。   
    Contact Window:National Taiwan University of Arts, Cindy Lee, Tresa Lin