Mari Jaye Blanchard Mari Jaye Blanchard
美國羅徹斯特理工學院 電影與動畫系 副教授 School of Film and Animation, Rochester Institute of Technology - Associate Professor
作為一名藝術家和電影製作者,Mari Jaye Blanchard 運用從遙遠過去到仍在開發中的現代技術,創造出視覺體驗,以邀請觀眾改變視角並產生情感共鳴。
通過對高低技術流程的探索,她創作的動畫作品在全球多個影展放映,包括安錫影展、Animaze 和 SIGGRAPH Asia。
An artist and filmmaker, mari jaye blanchard employs technologies from the distant past and the still-in-development-present to create visual experiences inviting shifts of perspective andempathetic engagement.
Through this exploration of high and low-tech processes, she has
created animated works that have screened in festivals worldwide including Annecy, Animaze
and SIGGRAPH Asia.
2D 轉 360:使用等距方格繪製《海綿寶寶》360 2D in 360: Using an Equirectangular Grid for SpongeBob 360
在為尼克國際兒童頻道執導並製作第一部《海綿寶寶》360度手繪動畫影片後,我為傳統2D動畫師建立了一個工作流程,讓他們能夠在360度影片中工作。
由於傳統動畫師可以直接在等距方格佈局上工作,他們只需一個背景、動畫圖層和VR輸出,即可輕鬆創作出整部360度影片。這種對高科技體驗的低技術方法,為那些不願偏離傳統動畫製作的藝術家和2D動畫師提供了進入點。
After directing and animating on the first Spongebob Squarepants 360 hand-animated film for Nickelodeon, I established a workflow for traditional 2D animators working in 360-film. Because traditional animators can work directly on an equirectangular layout, they can readily create an entire 360 film with nothing morethan a single background, animated layers, and a VR export.
This low-tech approach to a high-tech experience creates an access-point for those artists and 2D animators who would be offput by significant departures from a traditional animation production.
Yijia Chen(陳依佳) Yijia Chen
美國Optillusion Games 共同創辦人
Optillusion Games - Co-Founder
出生於中國長沙的陳依佳,14歲時移居紐約,這次遷徙重塑了她的人生。
紐約市充滿活力的文化豐富了她的視野,拓展了她的創作天地。
自幼對遊戲充滿熱情,這股熱情引領她進入壬色列理工學院攻讀本科學位,隨後在紐約大學完成研究生學位。在那裡,她的畢業製作《Moncage》誕生。
Born in Changsha, China, Yijia Chen found her life reshaped at 14 when she moved to New York City.The city's dynamic and vibrant culture began to enrich her perspectives and expand her creative horizon.
Fascinated by games from a young age, her passion steered her to Rensselaer Polytechnic Institute for her undergraduate degree.
遊戲中的閒置時間 The Idle Time in Games
心流的概念出自Mihaly Csikszentmihaly的著作 Flow: The Psychology of Optimal Experience,書中將「心流」描述為全身心,未經打斷地關注於一件任務上。 這個概念經常被應用在遊戲設計理念裡。
完全理想的狀態下,心流自然是越流暢越好,但是在現實設計中,幾乎不可避免的會出現一段相對疲軟與緩和的區間,我把這段時間稱為Idle Time。
The concept of "Flow" originates from Mihaly Csikszentmihalyi's book Flow: The Psychology of Optimal Experience, in which "flow" is described as a state of being fully immersed and uninterruptedly focused on a task. This concept is often applied in game design principles.
Ideally, flow should be as seamless as possible. However, in practical design, it is almost inevitable to encounter a relatively sluggish or relaxed phase, which I refer to as "Idle Time."
講座報名SEMINAR REGISTRATION
徵件投稿PAPER SUBMISSION
投稿方式SUBMISSION METHOD
- 於投稿截止日前,至下方表單填寫線上投稿表單
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- 論文採網路投稿方式。因使用檔案上傳功能表單,需登錄Google 帳戶。
投件資料
- 聯絡資料、繳件資料、授權書(表單內附)。
- 投件論文的格式規範敬請參照簡章「七、徵件範圍與規格」各類別詳細內容。
- 今年研討會為線上投搞,使用Google表單來進行,將不開放郵寄投稿,敬請見諒。
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投搞須知
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若有任何研討會之疑問,歡迎來電洽詢。
聯絡電話:(02)2272-2181 轉2154、2155
或傳真:(02)8965-3124。
聯絡窗口:國立臺灣藝術大學多媒體動畫藝術學系 李助教、林助教
- Fill in the online registration form at the top before the registration deadline
- Registration is not complete until you receive a confirmation E-mail.
- The thesis will be submitted online. To use the file upload form, you need to log into your Google account.
MATERIAL PREPARATION
- Contact Information, Payment of documents, Letter of Authorization.( Appendix 3)
- Other materials to be paid. (Please refer to the details of item 7, range and specifications" for each category.)
- For the first time, the 2021 seminar will be conducted online, using Google forms. Submissions will not be open to mail, please kindly understand.
- Contribution of the dissertation should be the actual paper received as evidence. To accelerate the audit operation, when sending paper information, please register your account and fill out the online data sheet before sending paper information.
SUBMISSION RULES
- Please submit projects, papers and all neccesary documents through the online submission forms before the deadline.
- One submission form per project or paper, please fill in a form for every additional project or paper.
- To ensure the rights of every applicant, please make sure to complete the submission process.
- Please refer to the submission document for the range of accepted works and other rules.
If there are further questions regarding the conference, feel free to contact via telephone.
TEL:(02)2272-2181 #2154、2155
FAX:(02)8965-3124。
Contact Window:National Taiwan University of Arts, Cindy Lee, Tresa Lin